Graphics Software Engineer
Osman Fatih Çakır
Building high-performance rendering pipelines and systems across Unreal Engine, Unity, and custom in-house tech.
Who Am I?
Hi, I'm Osman — a Graphics Software Engineer with 4+ years of C++ expertise, specializing in real-time rendering technologies and low-level engine architecture.
I work deep across Unreal Engine, Unity, and custom graphics engines, with a strong focus on GPU optimization and high-performance rendering pipelines — and I build games along the way.
Beyond games, I've worked on CAD, digital twin, and industrial 3D applications, handling large-scale geometric data and real-time visualization.